Eastside Projects
STEAMhouse

Fake Making

6pm – 8pm

Everything is tech now. Everyone is tech now.

How we see, feel and imagine in the digital realm across geographies and ages is shifting at an unprecedented rate. From emerging technologies, new digital realities, algorithms that make things without us and smart materials the 'real' world is no longer as identifiable as it once was.

Craft and tech have more in common than you think. In blurring the language used to imagine what it means to make digitally, this talk seeks to ideate new possibilities to engineer empathetic design from a machine and open up conversations about the fundamental nature of making, the collapse of the real and the possibilities and challenges this shifting landscape is creating.

Join us at STEAMhousefor an evening of future gazing and discussion.

Our Speaker

Lynne Murray works across digital material culture and explores a collective evolution of digital surface and form through the human lens.

She is currently Director of the Digital Anthropology Lab, London College of Fashion, University of the Arts. By exploring futures in digital and bringing industry to research across emerging technologies including wearables, IoT, AR/ VR and smart materials, Lynne focuses on building a new collaborative way of working across public and private sector to enable true, genuine and useful advances in digital creative technologies for fashion and the creative industries.

A Director of business and academic practice in the creative and technology sectors, Lynne has over 16 years of academic and industry leadership expertise, specialising in re-imagining arts, craft and humanities environments.

As an entrepreneur, designer and academic, Lynne has founded multiple organisations and led impact across private, public and charity sectors. Dynamic, open to possibilities, comfortable with change and the process of innovation, Lynne has pioneered award winning outputs across retail, luxury, design and technology sectors specialising in augmented reality, fashion, jewellery and digital anthropology futures.

More STEAMhouse

STEAMhouse

ONLINE Workshop: Using Culture to Create Community

STEAMhouse

Materials Club Talk: Ashley Fontan

STEAMhouse

An Introduction to Contracts for Artists

STEAMhouse

Introduction to 3D Printing with Biomaterials workshop – Application Deadline

STEAMhouse

Workshop: An Introduction to Copyright for Artists and Creatives

STEAMhouse

Materials Club Talk: Blast Studio

STEAMhouse

Materials Club Talk – CQ Studio

STEAMhouse

Short Course: Introduction to 3D Printing with Biomaterials

STEAMhouse

ONLINE Don’t touch!! Participation and interaction in a post Covid art world

ONLINE Short Course: Human Centred Design for Artists (apply by 16 February)

STEAMhouse

ONLINE Materials Club

STEAMhouse

ONLINE Workshop: Copyright for Artists with DACS

STEAMhouse

Short Course: Getting started with Arduino and Programmable Electronics

STEAMhouse

Short Course: Introduction to Fusion 360

STEAMhouse

ONLINE Playing Up: Strategies for Artists’ Livelihoods

STEAMhouse

ONLINE Workshop: Uncertainty – Exploring not knowing

STEAMhouse

ONLINE Workshop: Alternative Strategies

STEAMhouse

ONLINE Workshop: Introduction to Fusion 360

STEAMhouse

ONLINE Workshop: Introduction to Blender

STEAMhouse

ONLINE Artists Talk: Keiken

STEAMhouse

Busyness Planning for Artists & Cultural Workers

STEAMhouse

Workshop: Bioplastics Design

STEAMhouse

(In)Security – Critical explorations

STEAMhouse

Short Course: Basic Woodworking

STEAMhouse

Masterclass – Photographing your Artwork

STEAMhouse

Funding your Project: Working with Arts Council England

STEAMhouse

Making and Maintaining

STEAMhouse

Workshop: Introduction to Fusion 360 and 3D Printing

STEAMhouse

Making in the Commons

STEAMhouse

Busyness Planning for Artists, Makers and Cultural workers

STEAMhouse

Short Course: Arduino for Beginners

STEAMhouse

Workshop: Performance and Technology

STEAMhouse

Workshop: Design Thinking

STEAMhouse

Workshop: Mindset and Visioning

STEAMhouse

Games Design 101: An introduction to extended reality and future technology

STEAMhouse

Making Things Happen

STEAMhouse

Making Histories: Thrifty Science and the Lucas Plan

STEAMhouse

Reimagining Materials: Aeropowder and Studio ilio

STEAMhouse

Workshop: Artists Making Applications

STEAMhouse

How to … Work with a Fabricator

STEAMhouse

Theresa Bergne: Working in Public

STEAMhouse

Assemble and Kniterate: Making Tools for Makers

STEAMhouse

Kathrin Böhm: Community Production and Collective Product Development

STEAMhouse